Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday, August 25, 2015

Adjust your joysticks, fanboys: Ready Player One, by Ernest Cline




Fanboys of the world, I’d say this one is for you, but chances are you’re rolling your eyes at that belated statement, given that the United States movie rights for this one were obtained for the low price of 7 million dollars and it’s got some newb of a director called Spielberg attached.  That’s right - JUST the rights for the US.  For the rest of us less...say, fervent nerds, behold a book we can read and enjoy instead of fighting crowds at Comicon (#neverwilliever), or reading a Bill Gates/Steve Jobs romance fan fiction (if this exists and you find it for me, I will buy you a pizza.  Seriously.  That will be your Easter Egg).  That is also to say, I, an avowed video game h8r enjoyed it, and suspect many of you nerds/geeks on all ends of the spectrum (like to fervent to obsessive) who enjoy fun adventure books will too (but I didn’t think there were enough BSG or Goonies references, so WHAT UP, Mr. Cline?  Sloth love Chunk.).  


It is 2044, and the world is a dystopia meets technerd utopia. The climate and world, physically and politically, are a big ole mess; people live in urban squalor, and more or less everyone spends all day plugged into a virtual world called the Oasis in some capacity: schools, business, government, entertainment, banking and commerce (I’m assuming Bitcoins finally took off), etc. - it all happens 24/7 in the Oasis,  an immersive virtual reality accessed via some recognizable yet futuristic technology: visors, consoles, gaming systems, sensor suits, etc.  When Oasis cofounder and owner, the eccentric 80’s enthusiast, recluse, and billionaire James Halliday dies, he leaves behind a will in video form stipulating that he has created a treasure hunt and hidden virtual three keys inside the Oasis that unlock an Easter Egg: ownership of his entire fortune and his owning stake in the Oasis. Wade Watts, a (virtual) high school senior, and millions of others around the virtual and physical world become obsessed with finding it.  Wade, or Parzival, as his avatar is known online, however, is the first person to find a key.  The virtual world begins to bleed even more into the physical world, and danger becomes more than a virtual reality. Wade soon finds himself in deeper than he ever could have imagined.  


There are too many ways to count the 80’s pop culture references, and there is enough adventure, fun, nerd romance, nostalgia, and moments of distorted looking glass recognition in this bizzarely plausible future; it’s much more Wall-E than Gattica, if you will.  It’s super fun, period, but I admit to suspecting you’ll find it more fun if you’re over 28ish and have a functional memory of the 80’s.  It’s enjoyable too if you like dystopias, techy sci-fi, Xbox, World of Warcraft (give these little Minecrafters 10 years and they’ll be on board, Mr. Cline), want an Ender’s Game readalike but aren’t a homophobe, and are roughly 13 and up (there’s some naughty words, I think, if you care about that).  

Wednesday, August 19, 2015

Are you not entertained by Court of Fives?: Court of Fives, by Kate Elliot

Court of Fives


Jessamy dreams of the Court of Fives, an American Gladiator-esque competition in her Roman-esque world.  The masked game offers her a chance to shed the dual identity she bears in anonymity and receive accolades based on skill alone.  Jess is the daughter of an aristocratic general and a commoner; her dark skin marks her as different, and few in the aristocratic Patron class accept her family.  When Jes lets Kalliarkos, the Patron nephew of a scheming lord, beat her on the Court to avoid being unmasked, he finds her and they strike up an unlikely and societally unappreciated friendship.  However, Jes’ world is upended and her family torn apart when Kal’s powerful uncle turns her father into a pawn in his game. Jess must choose whether or not to risk her own dreams to save her family as the game becomes her reality.


I was handed this book last fall by the lovely Jenny Choy at Little Brown, who game me a tour of their beautiful (then) new space and handed me this book with a knowing “I think you’ll like this one.”  Well guess what, Jenny?  You were right.  I didn’t get the chance to pick it up for a while (and even longer to write this), but when the snows finally rolled in I had at, and yep - totally dug this book!  


The world Kate Elliot created feels historical, perhaps Greek or Roman, with the gladiator fightclubdeathmatch part replaced with the American Gladiatoresque challenge/race in an arena/coliseum.  The racial and class issues are as historic as they are timely. Moreover, they are given due diligence without becoming righteously preachy or superseding the other aspects of character development and allow for good parallels to be drawn.  Teachers, this could be an easy way to crack open a conversation about diversity in this world and our own with 7-9th graders.  Jes isn’t just biracial, she’s stuck between two social classes, a young woman discovering herself, a sister, a daughter, a friend, an athlete, and she is capable of love and struggles with forgiveness and hard decisions.   She’s a multifaceted character in a complex world. She’s wholly human and one I think many young people of many colors and social classes might find appealing. Maybe they’ll have themselves an adventure and a think while reading Court of Fives (until you trick them into #hardtalks and ruin it you teachers, gawd)!

I recommend this for fans of the Hunger Games, Percy Jackson, or like...Lindsey Davis books (I haven’t read any, but they’re classical, right?!).  This is probably best for ages 12 and up.  

Tuesday, July 3, 2012

The Maze Runner, by James Dashner: Build bridges, not walls!


The Maze Runner
by James Dashner
Delacorte Press: New York, 2009
ISBN: 978-0-385-73794-4

A boy comes to in a rising elevator.  He is disoriented, scared, and clueless as to where, or who, he is.  He has no memory from life before, even of how old he is, only that his name is Thomas.  When he disembarks, he finds himself on what appears to be a small working farm, populated only with other teenage boys.  This, as he comes to find out, is the Glade.  The Gladers have lived here for two years and also have no memories prior to their own arrivals.  They have, however, discovered that the Glade is located in the middle of a giant, treacherous maze, whose walls shift daily, enclosing them inside nightly, protecting them from the monsters that lurk beyond. But things are changing; the first ever girl arrives a day after Thomas, in a coma, but clutching a note that simply says “She’s the last one.  Ever.”  Thomas, begins feel like he remembers things about the maze, and the mysterious girl, though he can’t fully recall what.  He’ll have to, because the Gladers are facing a whole new set of challenges: they’ve been cut off from all supplies, and the walls have stopped shifting to protect them at night.  Will they find a way out of the maze, and discover who they are and why they are even inside it before it is too late? Because of some violence and death, this book is recommended to middle school boys, and will have appeal to fans of The Hunger Games.

Book talk hook: (Yeah, I'm back on the sauce.  For now.) Briefly summarize the disorientation experienced by Thomas, asking the group to close their eyes and imagine that feeling.  Then continue with a brief summary, emphasis on the danger, excitement of trying to find a way out, and the shock at having a girl show up, bearing that super showstopper of a confusing message.  Hook, line, stinkers!

Review continued:

Wednesday, February 2, 2011

Let's make my dreams of dysentery a reality.

On snow day #4.5 of 2011, I woke up, rubbed my eyes in the dewy morning light, fired up the ole laptop and checked the headlines. I gasped. Not because of what is happening in the world, or because the Snowpocalypse was upon us yet again. Oh no. The following headline caught my sluggish morning attention: "Oregon Trail, Carmen Sandiego to go on Facebook." The article, which is really mostly about the company doing this game making for Facebook, ultimately fails to adequately capture the fervent love of my generation for the Oregon Trail. It states:

"[T]he game migrated to succeeding generations of classroom PCs, where it became a favorite among schoolchildren. Players are cast as 19th-century pioneers trying to survive a journey from Missouri to Oregon, fending off hunger, disease, and accidents."

Um, just a "favorite?" Hello understatement. A search for Oregon Trail on CafePress turns up 155 t-shirts, all spun from the images and vernacular of the original low-tech graphics game. My personal favorites are all dysentery related. Why, oh why would my favorites be those of the dying a violent death due to epic poo-ing? Because in a highlight of my life, 6 summers ago, my all-American co-administrators at an all-girls overnight camp and I convinced our lone British colleague to create a live-action role playing version of this game.


It was...amazing. As you can see above, we made the teenagers be the hunted animals, and had packs of eight year old girls screaming joyfully while pegging them with water balloons. The bison herd had a rough day. The camp director walked around carrying a scythe, impersonating death. There were old prospectors, a build and test a raft station, and oh yes, oh yes, there was Dysentery. And oh yes, oh yes, I played the timeless and classic role of Dysentery. As you would expect, Dysentery wore brown, carried a roll of toilet paper, and hung out by the water fountains and wash-houses. Dysentery, to her great joy and to the chagrin of her unwitting victims, repeatedly used the infamous Oregon Trail line "You have died of dysentary!"

In short, it was pretty fantastic. Also fantastic? Where in the World is Carmen Sandiego. I hard-out loved that show. It was one of the very few programs I was allowed to watch, airing on the ever safe PBS. I wanted to go on that show so so bad, and have my chance to run around and put flaring lights on the correct countries, buzz in to best Carmen at her own game, and rock out with Rockapella. I was delighted to discover that one of my C.I.T.'s (at the same camp, clearly a breeding ground for coolness) had actually BEEN ON THE SHOW.

Now, let me just say that video games in general are not my thing, with the exception of Oregon Trail. Facebook games? Reallllly are not for me. Despite my great love of these two fantastic game shows, I probably won't be playing them on the 'book. But I am excited they will be making it back into the public eye. Why? They are pretty much the two exceptions to my No-Reality-TV-Shows rule (along with Amazing Race, someday). I feel that their increase in popularity could, just maybe, might, result in some crazy-awesome Hollywood producer being all "HECK YES, let's turn this into a show!" I mean, PBS (or rather Thirteen/WNET New York and Wall to Wall Television) did Frontier House, Texas Ranch House, and Colonial House. Why not My House is a Chuck Wagon and We're Headed West for Oregon? And why not an adult game-show version of Where in the World is Carmen Sandiego? I mean...come on. If they can be Facebook games, and if film adaptations of Ouija and Battleship are in the works, why can't they have their spot of honor on my DVR list? Seriously, Hollywood. Get. It. Together.

Come on, people. I can't be the only one.
Join me in my appeal:

Thirteen/WNET New York and Wall to Wall Television, if you are out there, make Oregon Trail the reality show happen!

And call then me. If you need someone to ford some rivers, go hunt buffalo, and NOT die of dysentery, I'm your woman.
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